SGS v. 0.91 Upgrade

We just released a new upgrade.
You are now able to set yourself as Non-Combatant (yes, it is back). However, if you cause a conflict or enter a dispute, you will be asked to use combat dice (built-in in the HUD).
The loser will lose 6 health points each time they roll a dice.
It will work only between version 0.91, so please upgrade.
Some more guidelines  will follow.
Also the combat dice will work for slaves/preys/owned/safezone and all other cases when regular weapons wouldn’t work.

Guidelines to use Combat Dice:

The rise and fall of physical health in the meter is one of the main driving factors for having to use all the other game elements like food and drink drugs etc which lead on to the correct functioning of all the other parts of the game.
So we devised what we shall call combat dice.
We ask that all Players who wish to use RP combat instead of meter based weapon combat use these dice so that their chosen form of combat conforms to the SGS system.
We realise that many RP purists will still not see this as a solution, but we ask that they give it a try in the interests of our efforts to try to harmonise a mechanical system with a purely text based system.

Example :
Jack: “Draws his knife and tries to deliver a fatal blow to the chest of his attacker before she is ready”
Jack: Throws dice: score 4
Jill: throws dice: score 5
Jill wins
Jill: “Quickly dodges this lame attempt at a quick attack by leaping to her right, Takes out her Machete and brings it up in a sweeping motion  towards the outstretched arm of the attacker”
Jill: throws dice, score 3
Jack: throws dice, score 1
Jack looses 6 Physical points from his meter.
Jack “ Feels the blade of the machete slice into his forearm opening a large cut that begins to splash blood onto the pavement”
This continues until one player looses all their physical points same as in straight meter combat.

Of course all role play combatants would have to agree to this Dice combat system before even entering the game.