Archive for February, 2010

Update 22 February

Monday, February 22nd, 2010

SGS UPDATE NEWSLETTER
Update
18-22 February 2010

Most of the updates in the last days has been done mostly to adapt certain functions to Nomos.

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SGS RELEASE 0.61
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More development done to adapt the game for Nomos.
A few minor changes for KOS too, such as ‘Orgasmic’ mental level is now ‘Heightened’.
The update is optional for KoS, but you may want to get it anyway.

SGS Updates are available in the Game Room, at the Entrance. There is a HUD UPGRADE sign on the Wall.
Click on it and get the new upgrade.

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BANK/ATM/MONEY LENDER
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Added new function: TRANSFER
You may now transfer money from your bank account to another player bank account.
This is the best and safest way to transfer large amount of money.

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BUSINESSES UPDATE
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For those of you running a business at Ireem, you will notice an increase of revenue due to
the sales of the hejira and alcohol (G$2 goes to your cash till every time it is paid for).

Cash till added to the Library

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DANCE MACHINE
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I rewrote the script for the dance machine, and it is a now a little jewel of code. ๐Ÿ™‚
Also we can run all the animations anywhere in the SIM. I am particularly proud of this, although
I am the only one to be able to enjoy the beauty of the code ๐Ÿ˜‰
Anyway the Arabesque, Bedu Camp, Palace and Eventus Isle at KoS have now the new Dance Jars.

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CHANGING SPECIES
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If you want to change species, you will *not* lose your scores or skills anymore.
However you will be charged G$ 350 into your bank account (if you don’t have enough money there, you
will go in debt – negative balance).
The only data you will lose is your clan affiliation and/or your clan leadership.
Then you may form another clan within your new group.
To change species, there is a jar in the Game Room.
ps: The reason we apply a ‘game fee’ is to discourage the abuse of species switching
every 5 minutes.

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SKILLS
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The skills previously named as ‘Law’ has become ‘Justice’.
A ‘Law’ skill was also added – different scope – to be used in Nomos.
This is just to explain if you see a ‘Justice’ skill in your profile instead of ‘Law’.

Tuesday 16 February Update

Tuesday, February 16th, 2010

SGS UPDATE NEWSLETTER
Update
16 February 2010

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RESULT OF VOTE
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The result is:
– 80 people voted that it is okay to step in after a fight has begun
– 24 people voted that it is not okay.

Therefore, the majority of people believe that being able to help out their friends in a combat situation
is essential to game play in KOS. We agree that making friends and allies is an essential part of the game
and using their aid in combat is a main reason for these alliances.

However, there are still one or two points to be taken into consideration before making a simple yes or no
ruling on the subject.

So here are a few things to bear in mind before joining in on a combat situation that is already underway.

First the most obvious is to make sure that the people fighting want you to be involved, this might be a
personal fight between two players.

If you are within sight of a combat situation which involves a member of your own Clan or an Allied Clan then
the rule is that you can indeed join that combat.

As pointed out by many people, role play introductions to combat already underway are totally impractical
unless there is a natural pause in the fight. So if the combatant players are not Rping at the time you join the
fight, then you may join without need for lengthy introductions.

Players who are neither friends or allies of those fighting should ideally stay out of the fight, or at the very
least have a good RP reason as to why they are joining in. One such reason might be an RP call for help from
one of the combatants.

TPing directly into a fight is not allowed. If you receive an IM from a friend in trouble and a TP is involved then
it should be to a logical location, so that your appearance on the scene is โ€œbelievableโ€

The main problem we have sought to solve is the situation where 2 players start a fight and neither call for help.
Then as the combat progresses one of the players decides they do not want to loose so they call in friends,
and in many cases this allows the loosing player to win the fight. This is basically cheating.

Unfortunately written rules are too easily broken and no matter how much we try, it is impossible to police
all situations. So we will introduced a mechanical method that was originated to solve another problem, that of
being attacked the moment you arrive in the sim, before you have had a chance to rez and prepare for any
kind of Rp leave alone combat.

So there will now be a 2 minute pause before the meter becomes active after a TP into the sim.
This will mean that you must judge a combat situation early to assess if you feel you might need assistance,
and call for that help before the combat goes to far. If not you may find your friends will not get there on time
to help you out.

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SGS RELEASE 0.60
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Added a ‘Rezzing Mode’, that it is a 2 minutes delay when you Teleport in the SIM, or in specific situations that
requires the meter to process some information, without interferance. During the Rezzing Mode, your meter
won’t allow you to fight and/or to submit damage from a weapon, as well as not being able to be captured,
if you are a prey.
And some minor bugfixes.

SGS Updates are available in the Game Room, at the Entrance. There is a HUD UPGRADE sign on the Wall.
Click on it and get the new upgrade.

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EJECT MEMBERS FROM CLANS
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If you are a clan leader and you wish to eject a member from your clan, you can now login to your account
on the web, edit your clan and eject the member directly.
This works only when that player is not at the specific region (KOS for KOS clans, etc).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ireem Chronicles: http://ireemchronicles.blogspot.com
SGS website: http://www.socionex.com
KOS Blog: http://kingdomofsand.blogspot.com

Thursday 11 February

Thursday, February 11th, 2010

SGS UPDATE NEWSLETTER
Update
5-11 February 2010

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EVENTS THIS COMING WEEKEND
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( 1 ) SATURDAY 13 FEBRUARY
KoS Sisterhood invites to:
2 EVENTS at 6AM SLT and 3PM SLT
http://www.ireemchronicles.blogspot.com/

( 2 ) SUNDAY 14 FEBRUARY
Sultana invites you to:
VALENTINE’s DAY 2:00PM – 4:00PM SLT
Party at Eventus Isle, Formal Dress.

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SGS VERSION 0.57, 0.58, 0.59 (MINI-RELEASES)
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ETHOS
The word ‘Ethos’ is replacing ‘Moral’. That is especially meaningful in moral-less cultures.
Ethos means the disposition, character, or fundamental values peculiar to a specific person.

SLAVE TRANSFER BUG
It is now fixed. Please update to the latest version.

INFECTION/VACCINE
Added a few tweaks to handle viruses and their vaccines.

Other minor bugfixes:
– Clear message queue when changing region

HUD Upgrades are available at the Game Room, up in the sky.

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PALACE
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As you know, the Palace group (SGS group) is not open enrollment and you can be part of it only by invite.
The Palace has also become Safezone for the Palace group. So, if you enter the Palace, be prepared to have a RP reason
to be there, or you can be kicked out, and/or incarcerated and/or fined.
Like other group camps with safezone enabled, you don’t enter the enemy camp unless you have a proper RP reason
and/or you like the danger ๐Ÿ™‚

If you wish to visit around – as visitor – please turn your meter to OOC, or wear an explorer tag. Thank you.

Update 4 Feb 2010

Friday, February 5th, 2010

SGS UPDATE NEWSLETTER
Update
2-4 February 2010

Some of this information was also sent as notice. But the KOS notices often fail to be delivered.

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SGS RELEASE 0.55-0.56
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( 1 ) Someone reported a bug when transfering the ownership of a prisoner/slave.
I was able to reproduce the bug only once ;-/, but I think it is fixed in v 0.55
If you find any problem again, please let me know.

( 2 ) The updated employment register will only work with 0.56 and above.

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EMPLOYMENT REGISTER UPGRADE
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The code has been rewritten from scratch. There are some major differences:
– No need to resign from a position if you change jobs. Simply signup for the new job
– You will not get fired if you don’t show up at work for a week. This is mostly to simplify the back-end code
– There is an unlimited number of jobs, instead of limited. Just signup for the job that matters to your character.
– You will get paid for mastered skills at level 3 and get level 3 items
– All salaries are now at 70G$ Lev1, 80G$ Lev 2, 90G$ Lev 3
– Your meter will display the job title you signed up for the day (mastered skill as well)
– Animals are not allowed to signup for an employment
– It only works for version 0.56 and above

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KINGDOM OF SAND: DRAMA BOX
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Let’s keep Ireem OOC Drama-Free! ๐Ÿ™‚

Update 1 February 2010

Monday, February 1st, 2010

SGS UPDATE NEWSLETTER
Update
1 February 2010

MINI-RELEASE v 0.54

Bugfix: if you were captured, the transfer to someone else didn’t work in v 0.53, and you
were in a situation where you couldn’t ransom out .. aehm.
Anyway, it is fixed. Please pick up the new version at the UPGRADE sign in the Game room.
Thank you.

MISCELLANEOUS AT KOS

( 1 ) Sultana bedroom door may be open by Palace group members only.
( 2 ) Mustafa and Hakim are back at work, to protect the Palace. Only authorized members may go through them.
( 3 ) Dungeon is now safezone for knights
( 4 ) Cell doors may be open by knights only
( 5 ) Djin safezone delay adjusted to 30 sec as well