Archive for January, 2011

Zombie Cargo Update

Sunday, January 23rd, 2011

For those who like the action, there are some changes that affect the Cargo Missions. There are 3 levels of difficulty now. So far you have played the easy level. But level affects the time you have to complete the mission and the number of zombies to kill. You get paid better by completing more difficult missions. The limit of 20 is removed. The crew can be formed of 3 members (minimum), and max 5. A random member of the crew will be asked to pick the level for the mission. More on the website.

SGS Release v 0.90

Saturday, January 22nd, 2011

This version include several bugfixes, including:

a) the odds of infecting other people are increased, so it should be at least possible

b) if you are in training mode, you shouldn’t enter unconscious state.

c) bugfixes and/or small changes.

Upgrades are FREE and available at the entrance of the SIM, in the game room. Click on a sign “SGS Upgrade”.

Zombie Mission Tweaks

Saturday, January 22nd, 2011

there are a few changes that I am testing. One of the things is this: “The recruiting phase lasts 15 minutes at most. The first 5 minutes are reserved to players who haven’t been part of the D-Con in the last 24 hours. The other 10 minutes, if the crew is not full yet, anybody can join. This way, we give everybody the opportunity to play, if they wish so.”
If you join the mission, and this is not working as expected, please let me know.